Designing Historical Games for Classrooms: A Practical Guide for Educators, (Paperback)

★★★★☆ 4.0 142 Bewertungen

€16.00
Preis bei Onlinekauf
Kostenloser Versand 30 Tage kostenlose Rückgabe

Verkauft und versendet von www.agenciacoranto.com.ar
Wir bemühen uns, Ihnen genaue Produktinformationen anzuzeigen. Hersteller, Lieferanten und andere stellen die hier gezeigten Angaben bereit.
€16.00
Preis bei Onlinekauf
Kostenloser Versand 30 Tage kostenlose Rückgabe

Wie möchten Sie Ihren Artikel erhalten?
Die ersten 30 Tage sind kostenlos! Wählen Sie den Tarif an der Kasse.
Versand
Ankunft 16.10.
Kostenlos
Abholung
In der Nähe prüfen
Lieferung
Nicht verfügbar

Verkauft und versendet von www.agenciacoranto.com.ar
30 Tage kostenlose Rückgabe Details

Produktdetails

Artikelnummer 240265898 Erscheinungsdatum 2026/07/16 Listenpreis €16.00 Modellnummer 240265898
Kategorie

<p><i>Designing Historical Games for Classrooms: A Practical Guide for Educators </i>is a complete introductory guide for designing analog games and interactive choice-based historical texts for history classes. It is designed to support educators who want to design games or who want to guide and assess student game-making projects in history class.</p><p>The chapters in this book lead the educator designer through a range of topics, including the core features of historical games, the educational power of using historical games to study history, and the role of playing and designing analog games and choice-based texts in the classroom. It also shows how to design historical analog games (such as boardgames, card games, roleplaying games, and choice-based historical text games designed with Twine) using the Historical Problem<br>Space Framework as a practical design guide to structure, teach, guide, manage, and assess student-designed historical game projects, both analog games and choice-based texts. This book provides sample plans, guidelines, and rubrics for fully implementing student-designed historical game projects, and detailed examples throughout this text--from tabletop and choice-based text games--provide practical help for teachers and students.</p><p>This applied guidebook will be essential reading for pre-service and in-service teachers of Social Studies and History Education. It is a guide for any educator who is looking to design historical games for classroom learning or have their students engage in the critical learning of historical game design.</p>

  • Designing Historical Games for Classrooms: A Practical Guide for Educators, (Paperback)
  • Author: Jeremiah McCall
  • ISBN: 9781032595955
  • Format: Paperback
  • Publication Date: 2026-07-31
  • Page Count: 342
Book format Paperback
Fiction/nonfiction Non-Fiction
Genre Textbooks
Publication date August, 2026
Pages 342
Subgenre Schools
Series title No Series
Number in series 0
Edition 1
Publisher Taylor &amp; Francis
Original languages English
Language English
Edu focus Art & Humanities
Educational level Secondary
Is collectible N
Recording time 0 min
Retail packaging Single Piece
Assembled product dimensions (l x w x h) 6.00 x 0.75 x 9.00 in
Assembled product weight 1.06 lb
Bisac subject heading Education

Korrektur der Produktinformationen

Wenn Sie Unvollständigkeiten oder Fehler in den Produktinformationen auf dieser Seite bemerken, nutzen Sie bitte das Korrekturformular unten.

Korrekturanfrage

Kundenbewertungen

4 von 5
★★★★☆
142 Bewertungen | 58 Rezensionen
So wird die Artikelbewertung berechnet
Alle Bewertungen anzeigen
5 Sterne
75% (107)
4 Sterne
8% (11)
3 Sterne
4% (6)
2 Sterne
2% (3)
1 Stern
11% (16)
Sortieren nach

Für dieses Produkt liegen derzeit keine schriftlichen Bewertungen vor.